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For half a century, man has conformed to basing their entire culture around four Clans, which are listed below. They were created to aid in man's survival, as well as the creatures' they were partnered to (chosen to be a constant companion). 

Warrior - This clan is partnered to phoenixes. They are stong and are gifted in the arts of combat, defense, and offense. They commonly become soldiers or military escorts. They are known to be brave and firm against their enemies.

Guide - Pterippi are their partners. They have a knack at sensing danger sooner than most and have a strong sense of direction. They are cautious and specialize in tracking and safely leading others on trails.

Healer - This clan is the only one that is not partnered; however, they are still vital to the framework of society. They are skilled in a range of medical treatment, both advanced and simple. They are also adept in potions and archery.

Protector - Partnered to dragons, Protectors, as their name suggests, are very protective and act as defenders, for the most part. Though their numbers are smaller than all of the other clans, they are just as important.

When a child is in their twelfth year, they are chosen (or not, in the case of the Healers) by either a Dragon, Pterippus, or Phoenix. It is a mystery why or how a creature chooses a certain individual, but most are certain the Creator influences it.

After they learn what Clan they are to be a part of, they go to the School of the Elders for two years, which prepares them for Apprenticeship. Apprenticeship lasts for another two years, and only after completion of both are they considered a full member of their respected Clan.

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